Metaverses, habitable virtual worlds

Thanks to technology, what we usually associate with science fiction fantasies usually ends up being incorporated into reality, and in the case of the metaverse we speak of a true Reality. We refer to a virtual universe where it is not only possible to communicate, but also to work, socialize and play.

The term comes from the prefix “meta” (“beyond”) and “universe”. In other words, “beyond the universe.”

The metaverse is a virtual universe that expands the physical world into digital. It looks like video games and has some of its elements and aesthetics, but this replica of reality is not designed to play, or not only for it, but to reproduce many of the social dynamics of our day to day, from work to go to concerts or shopping.

Another fundamental aspect is interoperability, since it will be made up of different platforms and ideally they are interconnected so that we can move freely from one to another. And not only that, the metaverse also has to allow users to maintain the appearance of their avatars in any of their worlds, as well as use the digital objects they have acquired.

The concept was coined in 1992 by the American writer Neal Stephenson, in the novel Snow Crash, where he describes a collective virtual space compatible and convergent with “real reality”.

Who is driving it?

In the last year virtual meetings have occupied an important place in the way of interacting and are now ready to evolve through virtual reality (VR).

There are quite recent examples; In 2020, the XRSPACE company announced its intention to create a virtual world called Manova that can be accessed with wireless virtual reality glasses. The objective is that from a selfie, the program creates an avatar of the user capable of expressing emotions through their own facial features. These characters will be able to interact in public spaces such as cinemas, work rooms or leisure areas.

Another example; Microsoft CEO Satya Nadella recently said he wants to play a role in a business metaverse.

Epic Games, the company behind Fortnite, also announced a new round of $ 1 billion funding that they will use to create their own.

But the company that has shown the most interest in the metaverse, at least publicly, has been Facebook through its CEO, Mark Zuckerberg. In mid-2021 he confirmed that the company is working on its own metaverse,

That metaverse that Zuckerberg plans called Horizon Workrooms, is a virtual place where we can interact with third parties, buy, travel and do whatever we want. He defines it as “Think of the metaverse as an incarnated internet in which, instead of just seeing content, you are inside it.”

Mark Zuckerberg made the first presentation of this new virtual meeting method to a group of journalists in the United States, showing how virtual offices can be reinvented in immersive experiences with people who are physically elsewhere.

Horizon Workrooms is open beta for Oculus Quest, a self-made VR device, and is the first attempt by the social network to create a virtual reality experience focused on people working together.

Currently the version allows 16 people to meet in virtual reality within a room, additionally 34 people can join in a video call without using extra accessories.

There are already virtual spaces in which people can live with others, operating under virtual currencies (based on real currencies or cryptocurrencies), likewise, augmented reality is already used in multiple video games, so it is only a matter of time before we enter in the metaverse, a universe parallel to ours in virtual format.

Jeff Bezos has arrived in space, but Zuckerberg wants to take us to a new dimension.

* The author is an expert in Innovation.

Innovation Expert

Guest column

Strategic entrepreneur, innovator and agent of change committed to his country and reinvention through his projects. He has a long history in the business world in the financial, telecommunications and technology sectors as well as in the field of social promotion, which has allowed him to develop methodologies for the identification, analysis and effective solution of current challenges.

Article: Source