Meta admitted that Mark Zuckerberg’s virtual legs on display during its online event this week weren’t entirely real.
At Tuesday’s annual Connect conference, Meta’s CEO appeared as a cartoonish digital version of himself to announce new products and features.
He said avatars in Horizon Worlds, the company’s virtual social app, will soon go live, and he demonstrated his own virtual partner by jumping up and down.
But Meta has since admitted that the demo “featured animations created from motion capture.”
Motion capture involves the use of sensors to record a person’s movements in real life and translate them into computer-animated images.
The legs that Zuckerberg’s avatar displayed in the video demo may therefore be more realistic than the legs in the metaverse.
Zuckerberg said avatars in Horizon Worlds, the company’s virtual social app, would soon go live, and he demonstrated his own virtual partner by jumping up and down.
Meta said, “To enable this preview of what’s to come, the segment featured animations created from motion capture.”
“To enable this preview of what’s to come, the segment featured animations created from motion capture,” Meta saying Ian Hamilton, editor of Upload VR.
Early avatar models introduced by Meta, as well as Microsoft, have been derided for appearing as legless, waist-up bodies floating in their virtual environments.
Thus, Meta has focused on giving avatars legs within the metaverse, though the company’s CEO said doing so is “difficult.”
“There is one more feature coming soon that is probably the most requested feature on our roadmap: legs,” Zuckerberg said during the presentation.
‘I think everyone has been waiting for this. But seriously, legs are tough. That’s why other virtual reality systems don’t have them either.’
Meta will bring full-body avatars, complete with legs, first to Horizon Worlds and later to Meta’s other products, he said.
Horizon Worlds was released by Meta in December of last year and allows users to meet up with others, play games and build their own virtual worlds.
It’s a first step in Meta CEO Mark Zuckerberg’s ambition to transform the platform into a ‘metaverse’: a collective virtual shared space with avatars of real people.
At the annual Connect conference on Tuesday, the Meta CEO appeared as a cartoonish digital version of himself to announce new products and features.
For the first time, avatars will have all four limbs. The older version of the avatars is cut off at the torso. But what the legs will look like in the metaverse remains to be seen, after it was revealed that the legs in the Meta presentation “featured animations created from motion capture.”
Meta gave the first look at its new Quest Pro VR headset which the company says is a game changer for its metaverse.
Connect’s biggest announcement on Tuesday was the launch of the Meta Quest Pro VR headset, aimed at professionals in creative fields.
Aimed at architects, engineers and designers, among others, the £1,499 headset boasts new features aimed at improving wearers’ perception of actually being in the presence of others.
The device is the follow-up to Meta’s Oculus Quest 2, which launched in October 2020, and the original Oculus Quest, which launched in May 2019.
It’s 40% slimmer than the Quest 2 thanks to new pancake lenses that also offer 75% more contrast and includes new auto-tracking controllers that “work like an extension of your hand.”
Quest Pro, which was touted by Zuckerberg as a ‘game changer’ for bringing the metaverse to life, will be available on October 25.
Meta CEO Mark Zuckerberg remains dedicated to investing heavily in the metaverse, an ’embedded internet’
It has been a year since Zuckerberg’s firm announced that it would be changing its name, as part of its long-term project to turn its social media platform into a metaverse.
Zuckerberg, who co-founded Facebook in his Harvard University dorm in 2004, described the metaverse as an “internet incarnate.”
In a few years, Facebook users will be able to use the platform not on their phones or computers, but with headphones.
Instead of swiping a device screen, they could meet up with a Facebook friend in a shared virtual space, like an ultra-realistic simulation of another planet or an idyllic garden, and vocally chat with each other’s avatars.
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Mark Zuckerberg’s metaverse legs were staged