Mark Zuckerberg’s metaverse legs were staged

Meta admitted that Mark Zuckerberg’s virtual legs on display during its online event this week weren’t entirely real.

At Tuesday’s annual Connect conference, Meta’s CEO appeared as a cartoonish digital version of himself to announce new products and features.

He said avatars in Horizon Worlds, the company’s virtual social app, will soon go live, and he demonstrated his own virtual partner by jumping up and down.

But Meta has since admitted that the demo “featured animations created from motion capture.”

Motion capture involves the use of sensors to record a person’s movements in real life and translate them into computer-animated images.

The legs that Zuckerberg’s avatar displayed in the video demo may therefore be more realistic than the legs in the metaverse.

Zuckerberg said avatars in Horizon Worlds, the company’s virtual social app, would soon go live, and he demonstrated his own virtual partner by jumping up and down.

Meta said:

Meta said, “To enable this preview of what’s to come, the segment featured animations created from motion capture.”

WHAT IS HORIZON WORLDS?

Horizon Worlds, released by Meta on December 9, is a gaming application that allows users in the US and Canada to meet with others, play games and build their own virtual worlds.

Users must be at least 18 years old and have the proper equipment: a Quest 2 virtual reality (VR) headset.

Horizon World was first announced in 2019 and launched last year in beta.

An early tester of Meta’s Horizon Worlds metaverse app said his avatar was virtually groped by a stranger.

“To enable this preview of what’s to come, the segment featured animations created from motion capture,” Meta saying Ian Hamilton, editor of Upload VR.

Early avatar models introduced by Meta, as well as Microsoft, have been derided for appearing as legless, waist-up bodies floating in their virtual environments.

Thus, Meta has focused on giving avatars legs within the metaverse, though the company’s CEO said doing so is “difficult.”

“There is one more feature coming soon that is probably the most requested feature on our roadmap: legs,” Zuckerberg said during the presentation.

‘I think everyone has been waiting for this. But seriously, legs are tough. That’s why other virtual reality systems don’t have them either.’

Meta will bring full-body avatars, complete with legs, first to Horizon Worlds and later to Meta’s other products, he said.

Horizon Worlds was released by Meta in December of last year and allows users to meet up with others, play games and build their own virtual worlds.

It’s a first step in Meta CEO Mark Zuckerberg’s ambition to transform the platform into a ‘metaverse’: a collective virtual shared space with avatars of real people.

At the annual Connect conference on Tuesday, the Meta CEO appeared as a cartoonish digital version of himself to announce new products and features.

At the annual Connect conference on Tuesday, the Meta CEO appeared as a cartoonish digital version of himself to announce new products and features.

For the first time, avatars will have all four limbs. The older version of the avatars is cut off at the torso. But what the legs will look like in the metaverse remains to be seen, after it was revealed that the legs in the Meta introduction

For the first time, avatars will have all four limbs. The older version of the avatars is cut off at the torso. But what the legs will look like in the metaverse remains to be seen, after it was revealed that the legs in the Meta presentation “featured animations created from motion capture.”

Meta gave the first look at its new Quest Pro virtual reality headset which the company says is a game changer for its metaverse.

Meta gave the first look at its new Quest Pro VR headset which the company says is a game changer for its metaverse.

Connect’s biggest announcement on Tuesday was the launch of the Meta Quest Pro VR headset, aimed at professionals in creative fields.

Aimed at architects, engineers and designers, among others, the £1,499 headset boasts new features aimed at improving wearers’ perception of actually being in the presence of others.

The device is the follow-up to Meta’s Oculus Quest 2, which launched in October 2020, and the original Oculus Quest, which launched in May 2019.

It’s 40% slimmer than the Quest 2 thanks to new pancake lenses that also offer 75% more contrast and includes new auto-tracking controllers that “work like an extension of your hand.”

Quest Pro, which was touted by Zuckerberg as a ‘game changer’ for bringing the metaverse to life, will be available on October 25.

Meta CEO Mark Zuckerberg remains dedicated to investing heavily in the metaverse, an'embedded internet'

Meta CEO Mark Zuckerberg remains dedicated to investing heavily in the metaverse, an ’embedded internet’

It has been a year since Zuckerberg’s firm announced that it would be changing its name, as part of its long-term project to turn its social media platform into a metaverse.

Zuckerberg, who co-founded Facebook in his Harvard University dorm in 2004, described the metaverse as an “internet incarnate.”

In a few years, Facebook users will be able to use the platform not on their phones or computers, but with headphones.

Instead of swiping a device screen, they could meet up with a Facebook friend in a shared virtual space, like an ultra-realistic simulation of another planet or an idyllic garden, and vocally chat with each other’s avatars.

THE ‘METAVERSE’ OF FACEBOOK: A VIRTUAL WORLD WITHIN A WORLD

In a recent interview, Mark Zuckerberg said that for the next five years he wants people to think of Facebook not as a social media company, but as a “metaverse” company.

That’s similar to a virtual environment where people can work and play for most of their 24 hours without leaving their home.

“And my hope, if we get this right, I think over the next five years, in this next chapter of our company, I think we’ll make an effective transition from people seeing us primarily as a social media company to being a metaverse.” . company,” Zuckerberg said in the interview with the edge.

“And obviously all the work that we’re doing on the apps that people use today directly contributes to this vision in terms of building community and creators.

“But this is something I’m spending a lot of time on, thinking a lot about, we’re working a lot on.” And I think that’s just a big part of the next chapter of the work that we’re going to do across the industry.”

So what exactly is the metaverse?

As Zuckerberg describes it, it’s a “vision” that encompasses the entire tech industry, calling it the successor to the mobile internet.

“But you can think of the metaverse as an embedded internet, where instead of just viewing content, you’re in it,” he continued.

“And you feel present with other people as if you were in other places, having different experiences that you wouldn’t necessarily be able to do in a 2D app or web page, like dancing, for example, or different types of exercises.”

The Facebook CEO says his vision, which he has been working on for several months, would not only reach virtual reality, but also augmented reality, computers, mobile devices and game consoles.

We would like to thank the author of this write-up for this incredible content

Mark Zuckerberg’s metaverse legs were staged